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An ambitious solo RTS project built with Unity, C#, and Blender, featuring robot armies, simulated projectiles, friendly fire, unit progression, and tactical enemy AI. A playable build is complete, with development currently on hold.
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An esports platform I co-founded, designed, and developed for Spain’s competitive gaming community, featuring leagues, tournaments, player rewards, and match dispute resolution. Winner of an innovation award in a Banco Santander competition.
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