RTS Medieval
Beyond the Front Lines
I started this real-time strategy project in late 2025 and am currently developing it alongside my university studies. It builds on classic RTS foundations, with a focus on resource management and transportation across large, procedurally generated maps.

Procedural terrain generation and the core gameplay mechanics are already implemented, but the game is still in an experimental phase. My next milestone is a playable build that brings these systems together into a complete match, allowing me to test how they work as a whole.

The idea is to make logistics central to the experience. Planned land and naval units will connect cities, with the movement of resources between them playing a crucial role in how players manage and expand their territory.
Weather is also intended to play a significant role in gameplay. I want the maps to feel alive: environments that players can reshape, but that also change around them, creating new conditions to respond to.

Development will move at a slower pace while I’m at university. For now, my focus is on testing these ideas and finding out whether they create a distinctive, engaging experience worth developing into a full game.
